A Black Cat Glass game

KIDDO

Every workplace is a world when you are small.

Carry the lunchbox. Cross the impossible construction site. Find your way back to her.

Kiddo crossing the towering scaffolding atrium of a construction site
First stop The construction site

A small delivery through a brutal world

Ordinary places. Monstrous scale.

Kiddo turns the adult world into a hostile playground of steel, dust and impossible heights. Fight through workers, improvise with what you find, and keep moving toward the person waiting at the end.

  • 2D characters in a looming 3D world
  • Action roguelite combat and strange tools
  • A child's fear, curiosity and stubborn courage
Visit the public project →
OBJECTIVE / 01

Protect what matters

It is only a lunchbox.
It is the whole mission.

Food, health and purpose travel in the same battered blue box. Every room puts a little more distance between Kiddo and the person it belongs to.

Use whatever the world leaves behind

A child's arsenal

Choose an item, then try it in Kiddo's test bench.

Improvised utility

Site notebook

A little planning can be as useful as a good swing.

In development

Current public work from the studio.

Current project

Kiddo

The current flagship indie roguelike project from Black Cat Glass.

Open project
Prototype

cyberpunk-shootout

Earlier public action/strategy prototype from the studio orbit.

Open project

Studio snapshot

A compact public overview. Internal repos, revenue, and business plans stay private.

Team members

2

Developer and artist

Current game

Kiddo

The main studio focus

Contact

Soon

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